Usually from such low-budget projects you expect the worst result, a ruined evening or wasted money. But either because of great luck, or because of real knowledge of the matter, some studios manage, even in the midst of the summer lull, to roll out for everyone to see a worthy implemented idea that leaves only positive impressions.
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I wouldn’t call a game a slasher that has only one combination, and even then it’s executed by pressing one button. But the fact that the game has elements of Bullet Hell is worth mentioning. And also about bad optimization, when basically everything runs at full speed, but sometimes there are drops of almost five fps. Although maybe it's just me.
By the way, the creator of Afro Samurai worked on the character design. Even the types of the main characters are similar to Afro and his sucker (I forgot his name).
Well dude, everyone has their own tastes. I suppose I adore the retrowave that is here, and I really like it.
Excellent game. nothing extra https://bookmakersnotongamstop.co.uk/sports-betting-not-on-gamstop/ at all. Just you, boss, and the coolest soundtrack. The hero’s slow walking to the next location was a little annoying, but that’s a minor thing. I highly recommend it, for DS\DMC fans for sure)
I've never had anything like this before. Maximum small drop, eliminated by switching graphics from “beautiful” to “fast”.
How I love these games: Titan souls, Jotun, Stories: The Path of Destinies, Hyper Light Drifter, games from Supergiant Games. Beautiful, atmospheric, with a top-down view and no third-person view or realistic graphics needed. Brings back memories of mega drive II and games like Beyond Oasis.
It seems that the inscription “Relevant for the platform” means what platform the author played the game on for review
Clearly. As they said before, the game plays retrowave and other electronic music, and the same retrowave is difficult to make like MIIITOL!!1, namely these directions are perfect for Furi. And, yes, some kind of Hadouken in the game would not look very good. The game is not about “mow down 25 opponents in 3 seconds”, it is about something else and the rhythm in it is different. Despite the fact that Fury has a driving gameplay, there are no bosses that can be played at high speeds. The same Hand, the knight, cannot be called fast at all, well, perhaps only at the very end. At the same time, even the two fastest bosses in the game can destroy half your health simply because you are in a hurry and need to wait. And the rhythm doesn’t get slower because of this, it’s like this throughout the whole game. And maybe because of this component of the game the rhythm sags in it, but it certainly adds tension throughout the sweaty body.
They said that the summer would be quite dull in terms of releases. But the third or fourth “Amazing” indicates the opposite.
I've been stuck in the last phase of the sniper for quite a long time and am slowly picking at the final-final boss. Try Furi+, they say it's much tougher.
I fully support the assessment. Yesterday was the fourth time, and I think that’s enough. If you look at it very critically, then of course you can find fault, but the game pleases, frankly pleases.
The development is described correctly, we don’t get any new techniques. It is the player who develops, not the character. This is very noticeable during the second playthrough on the same difficulty, when having overcome all the bosses on the first, you begin to endure the initial ones like puppies, although just a day ago they seemed quite difficult. Yes, and three endings, which is also not bad.
A special request to Mikhail Naritsa. No need to spoil the ending like that (about space and so on). Personally, I was very pleasantly surprised when I discovered this at the end. We already have one spoiler-ast Vasily, we don’t need a second one. Let those who have not yet passed, or even purchased, receive a surprise.


